Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Weapon Special Properties

Some weapons possess inherent special properties. A weapon’s special properties are listed in the Special column entry in its corresponding weapons table. Details of these special weapon properties appear below.

Thruster

Source Tech Revolution pg. 60
This weapon produces controlled bursts of forceful energy, which you can direct toward enhancing your athletic exploits. As part of the action you use to fly, jump, or perform the bull rush combat maneuver, you can expend ammunition or charges equal to the weapon’s usage to boost that action. When used to fly, this burst grants you a +2 enhancement bonus to one Acrobatics check made to fly that round. When used to jump, this burst grants you an enhancement bonus to that Athletics check equal to the weapon’s item level. When used to perform a bull rush, this burst grants you a +2 bonus to your attack roll.