Name | Category | Level | Price | Damage | Critical | Bulk | Special |
Unarmed Strike | — | — | — | 1d3 B | — | — | archaic, nonlethal |
Club | — | 0 | — | 1d6 B | — | L | Analog, archaic, thrown (10 ft.) |
Baton, Tactical | — | 1 | 90 | 1d4 B | — | L | Analog, operative, thrown (20 ft.) |
Battleglove, Cestus | — | 1 | 100 | 1d4 B | — | L | analog |
Handaxe, Basic | — | 1 | 90 | 1d4 S | — | L | analog, thrown (20 ft.) |
Knife, Survival | — | 1 | 95 | 1d4 S | — | L | Analog, operative, thrown (20 ft.) |
Shillelagh, Destroyer | — | 1 | 200 | 1d4 B | — | 1 | analog, reposition |
Sword Cane, Tactical | — | 1 | 250 | 1d4 P | bleed 1d3 | L | analog, operative |
Syringe Stick, Standard | — | 1 | 125 | 1d3 P | — | L | Conceal, injection, operative |
Idaran Force Training Baton | — | 2 | 400 | 1d4 B | — | L | operative, powered (capacity 20, usage 1) |
Bone Cestus, Austere | — | 2 | 600 | 1d6 P | bleed 1d4 | L | analog |
Dueling Sword, Tactical | — | 2 | 475 | 1d6 S | — | L | analog |
Electric Prod, Jolt | — | 2 | 900 | 1d4 E | Stunned | 1 | Nonlethal, powered (capacity 20, usage 1), professional (farmer) |
Sap, Light | — | 2 | 450 | 1d4 B | — | L | analog, nonlethal, operative |
Sledge | — | 3 | 1,050 | 1d8 B | — | 1 | analog, unwieldy |
Switchblade, Tactical | — | 3 | 1,300 | 1d4 S | — | L | analog, conceal, operative |
Inferno Knife | — | 4 | 2,100 | 1d4 S | burn 1d6 | L | analog, operative |
Tailblade | — | 4 | 2,300 | 1d4 S | — | L | analog, operative, tail |
Clockbaton, Tactical | — | 4 | 2,200 | 1d4 B & E | — | 1 | Analog, boost 1, clockwork (capacity 10, usage 1), operative, stun |
Dueling Sword (Corpse Fleet), Converted | — | 4 | 2,100 | 1d8 S | — | L | analog |
Handaxe, Tactical | — | 4 | 1,825 | 1d6 S | — | L | analog, thrown (20 ft.) |
Sword Cane, Advanced | — | 4 | 2,100 | 1d4 P | bleed 1d4 | L | analog, operative |
Ignurso Knuckles, Ember | — | 5 | 3,100 | 1d6 F & S | Wound | L | Analog, penetrating |
Retractable Spike, Tactical | — | 5 | 3,150 | 1d4 P | — | L | conceal, integrated (1 slot), operative |
Spined Blade, Basic | — | 5 | 2,600 | 1d6 P | injection DC +2 | L | analog |
Syringe Stick, Sharp-pointed | — | 5 | 2,650 | 1d4 P | Injection DC +2 | L | Conceal, injection, operative |
Clocksword, Second | — | 6 | 4,500 | 1d8 S | — | 1 | Analog, boost 1d4, clockwork (capacity 10, usage 1) |
Electric Prod, Impulse | — | 6 | 4,500 | 1d6 E | Stunned | 1 | Nonlethal, powered (capacity 20, usage 1), professional (farmer) |
Polyclub, Tactical | — | 6 | 4,200 | 1d6 B | — | L | Analog, operative, polymorphic |
Retractable Stinger, Tactical | — | 6 | 4,300 | 1d4 P | Injection DC +2 | L | Conceal, injection, integrated (1 slot), operative |
Sap, Medium | — | 6 | 3,900 | 1d6 B | — | L | analog, nonlethal, operative |
Shell Knuckles, Tactical | — | 6 | 4,050 | 3d4 B | — | L | analog, shells (1; usage 1) |
Hook Knife | — | 7 | 6,300 | 1d8 S | bleed 1d6 | L | analog |
Bone Cestus, Measured | — | 7 | 5,500 | 2d6 P | bleed 1d6 | L | analog |
Knife, Tactical | — | 7 | 6,000 | 2d4 S | — | L | Analog, operative, thrown (20 ft.) |
Shillelagh, Cruiser | — | 7 | 5,500 | 1d10 B | staggered | 1 | analog, reposition |
Sword Cane, Ultrathin | — | 7 | 7,000 | 2d4 P | bleed 1d4 | L | analog, operative |
Dueling Sword, Buzzblade | — | 8 | 9,500 | 2d6 S | — | L | powered (capacity 20; usage 1) |
Spined Blade, Buzzblade | — | 8 | 9,400 | 1d10 P | injection DC +2 | L | powered (capacity 20; usage 1) |
Switchblade, Ultrathin | — | 8 | 9,100 | 2d4 S | — | L | analog, conceal, operative |
Incapacitator | — | 9 | 14,200 | 3d4 B | staggered | L | nonlethal, operative, powered (capacity 20; usage 2) |
Handaxe, Sintered | — | 9 | 12,500 | 2d6 S | — | L | analog, thrown (30 ft.) |
Ignurso Knuckles, Blaze | — | 9 | 13,500 | 2d6 F & S | Wound | L | Analog, penetrating |
Retractable Stinger, Advanced | — | 9 | 13,900 | 1d10 P | Injection DC +2 | L | Conceal, injection, integrated (1 slot), operative |
Syringe Stick, Hyper-pointed | — | 9 | 12,000 | 2d4 P | Injection DC +2 | L | Conceal, injection, operative |
Battleglove, Power | — | 10 | 16,100 | 2d8 B | — | L | powered (capacity 20; usage 1) |
Clockbaton, Advanced | — | 10 | 18,000 | 2d4 B & E | — | 1 | Analog, boost 1d4, clockwork (capacity 10, usage 1), operative, stun |
Dueling Sword (Corpse Fleet), Officer | — | 10 | 18,795 | 3d4 S | — | L | analog |
Electric Prod, Storm | — | 10 | 19,000 | 2d6 E | Stunned | 1 | Nonlethal, powered (capacity 20, usage 2), professional (farmer) |
Polyclub, Advanced | — | 10 | 17,400 | 2d6 B | — | L | Analog, operative, polymorphic |
Retractable Spike, Advanced | — | 10 | 18,400 | 3d4 P | — | L | conceal, integrated (1 slot), operative |
Sword Cane, Zero-Edge | — | 10 | 18,000 | 2d6 P | bleed 1d6 | L | analog, operative |
Clocksword, Minute | — | 11 | 25,000 | 2d8 S | — | 1 | Analog, boost 1d8, clockwork (capacity 10, usage 1) |
Dueling Sword, Ultrathin | — | 11 | 26,000 | 3d6 S | — | L | analog |
Sap, Heavy | — | 11 | 23,100 | 2d8 B | — | L | analog, nonlethal, operative |
Spined Blade, Ripper | — | 11 | 24,500 | 2d10 P | injection DC +2 | L | powered (capacity 20; usage 1) |
Bone Cestus, Imposing | — | 12 | 32,000 | 3d6 P | bleed 2d6 | L | analog |
Dagger, Ultrathin | — | 12 | 32,800 | 4d4 S | — | L | Analog, operative, thrown (20 ft.) |
Shell Knuckles, Advanced | — | 12 | 32,500 | 4d8 B | — | L | analog, shells (2; usage 2) |
Battleglove, Nova | — | 13 | 52,500 | 3d10 B | — | L | powered (capacity 20; usage 1) |
Ignurso Knuckles, Inferno | — | 13 | 50,250 | 4d6 F & S | Wound | L | Analog, penetrating |
Retractable Stinger, Elite | — | 13 | 51,000 | 2d10 P | Injection DC +2 | L | Conceal, injection, integrated (1 slot), operative |
Shillelagh, Battleship | — | 13 | 46,000 | 3d8 B | staggered | 1 | analog, reposition |
Switchblade, Zero-Edge | — | 13 | 48,600 | 5d4 S | — | L | analog, conceal, operative |
Sword Cane, Molecular Rift | — | 13 | 50,900 | 3d8 P | bleed 1d8 | L | analog, operative |
Syringe Stick, Ultra-pointed | — | 13 | 46,000 | 5d4 P | Injection DC +2 | L | Conceal, injection, operative |
Dagger, Zero-Edge | — | 14 | 64,400 | 6d4 S | — | L | Analog, operative, thrown (20 ft.) |
Electric Prod, Surge | — | 14 | 75,000 | 4d6 E | Stunned | 1 | Nonlethal, powered (capacity 100, usage 4), professional (farmer) |
Handaxe, Ultrathin | — | 14 | 66,800 | 6d6 S | — | L | analog, thrown (30 ft.) |
Polyclub, Elite | — | 14 | 65,000 | 4d6 B | — | L | Analog, operative, polymorphic |
Spined Blade, Gravity | — | 14 | 62,400 | 4d10 P | injection DC +2 | L | powered (capacity 40; usage 2) |
Dueling Sword, Ripper | — | 15 | 109,250 | 7d6 S | — | L | powered (capacity 20; usage 1) |
Retractable Spike, Elite | — | 15 | 119,000 | 7d4 P | — | L | conceal, integrated (1 slot), operative |
Peacemaker | — | 16 | 185,300 | 6d6 B | knockdown | L | operative, powered (capacity 20; usage 2), stun |
Clockbaton, Elite | — | 16 | 165,000 | 5d4 B & E | — | 1 | Analog, boost 2d4, clockwork (capacity 20, usage 2), operative, stun |
Shell Knuckles, Elite | — | 16 | 151,000 | 10d8 B | — | L | analog, shells (3; usage 3) |
Sword Cane, Dimensional Slice | — | 16 | 160,000 | 5d8 P | bleed 2d6 | L | analog, operative |
Battleglove, Gravity | — | 17 | 214,850 | 5d10 B | — | L | powered (capacity 20; usage 1) |
Bone Cestus, Severe | — | 17 | 230,000 | 8d6 P | bleed 5d6 | L | analog |
Clocksword, Hour | — | 17 | 255,000 | 5d8 S | — | 1 | Analog, boost 2d8, clockwork (capacity 20, usage 2) |
Dagger, Molecular Rift | — | 17 | 275,000 | 10d4 S | — | L | Analog, operative, thrown (20 ft.) |
Dueling Sword (Corpse Fleet), Admiral | — | 17 | 255,150 | 8d6 S | — | L | analog |
Ignurso Knuckles, Solar Flare | — | 17 | 262,000 | 9d6 F & S | Severe wound | L | Analog, penetrating |
Retractable Stinger, Paragon | — | 17 | 268,000 | 4d10 P | Injection DC +2 | L | Conceal, injection, integrated (1 slot), operative |
Syringe Stick, Supreme-pointed | — | 17 | 225,000 | 10d4 P | Injection DC +2 | L | Conceal, injection, operative |
Dueling Sword, Molecular Rift | — | 18 | 331,200 | 10d6 S | — | L | analog |
Electric Prod, Tempest | — | 18 | 385,000 | 8d6 E | Stunned | 1 | Nonlethal, powered (capacity 100, usage 4), professional (farmer) |
Polyclub, Paragon | — | 18 | 345,000 | 8d6 B | — | L | Analog, operative, polymorphic |
Spined Blade, Rivener | — | 18 | 325,000 | 8d10 P | injection DC +2 | L | powered (capacity 40; usage 2) |
Switchblade, Molecular Rift | — | 18 | 354,000 | 11d4 S | — | L | analog, conceal, operative |
Baton, Advanced | — | 19 | 540,000 | 8d6 B | — | L | Operative, powered (capacity 20, usage 1), thrown (20 ft.) |
Handaxe, Molecular Rift | — | 19 | 502,000 | 12d6 S | — | L | analog, thrown (40 ft.) |
Retractable Spike, Paragon | — | 20 | 895,000 | 6d10 P | — | L | conceal, integrated (1 slot), operative |
Shell Knuckles, Paragon | — | 20 | 525,000 | 14d8 B | — | L | analog, shells (4; usage 4) |
Red Star Plasma Kukri | Plasma | 4 | 2,450 | 1d4 E & F | wound | L | operative, powered (capacity 20, usage 1) |