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Downtime Rules
Infinite Worlds
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Accord
Accord And Skill Checks
Source
Galaxy Exploration Manual pg. 97
A world’s accord reflects its inhabitants’ perspectives on whom they can trust and what they fear, impacting how easy it is to affect them with Bluff, Diplomacy, and Intimidate checks.
High Accord:
Reduce inhabitants’ effective CR by 1 for the purpose of calculating Diplomacy check DCs. Inhabitants often have an initial attitude of indifferent or better.
Medium Accord:
Typically, no change is involved.
Low Accord:
Increase inhabitants’ effective CR by 1 for the purpose of calculating Diplomacy and Intimidate check DCs. Inhabitants often have good Bluff, Intimidate, or Sense Motive skill bonuses, and their initial attitudes are rarely friendly or helpful.