D20 | Adventure Hook |
1 | Someone plans to assassinate the highest ruler. |
2 | There’s a moral panic about decadent, depraved offworld music. |
3 | Authorities have scapegoated an outsider for a hideous murder. |
4 | Seditious literature spreads throughout the world, and the state police arrest any who possess copies. |
5 | A new translation of a society’s founding documents would invalidate centuries of established tradition—if it’s legitimate. |
6 | The government introduces highly-intrusive surveillance technology. |
7 | Recent warnings of a terrible imminent disaster (invasion, plague, asteroid) are being all but ignored by a complacent population. |
8 | A senior state official wants help to discreetly bail their child out of prison—and to ensure their permanent record stays clean. |
9 | A political or cultural dissident stows away on the PCs’ starship. |
10 | A social media fad allows a corporation to subtly control aspects of everyday citizens’ lives. |
11 | Authorities investigate the import of an offworld foodstuff or medicine that seems to cause discontent in users. |
12 | A body double for the government’s most controversial leader seeks to betray their former employer. |
13 | An offworld corporation is hiring outside help to penetrate insular local markets. |
14 | Certain identifying documents are required to get legitimate work, but one neighborhood is awash in convincing black-market forgeries. |
15 | A hacker erases the identities of dozens of prominent citizens to bring attention to the government’s mistreatment of a marginalized group. |
16 | A senior official has died with no clear successor, and the government covers up their death until a suitable successor is produced. |
17 | Missionaries of a chaotic-aligned deity try to spread a new faith. The government isn’t enthused. |
18 | A recent discovery proved that a long-dead, important historical or cultural figure wasn’t who they pretended to be. |
19 | The government commissions offworlders to ferry a dozen prisoners to exile. Most are political dissidents; one is a serial killer. |
20 | The terms of an ancient treaty keeping a world at peace also require its powers to conquer neighboring systems, which request aid. |
D20 | Adventure Hook |
1 | A new, shadowy organization claims responsibility for an upswing in natural disasters in several enemy states. |
2 | A massive natural disaster hits a once-strong state whose enemies now pose a looming threat. |
3 | A high-ranking member of one faction’s military looks to defect. |
4 | An obscure, ignored state manages to acquire the most powerful super weapon in the system and wins a war it was doomed to lose. |
5 | A powerful offworld mercenary organization has offered its services to one faction, threatening to destabilize the entire geopolitical system. |
6 | A revolutionary but expensive biotechnology exacerbates tensions between the upper and lower classes. |
7 | A newly-appointed ambassador, utterly ignorant of local customs, needs help preparing for a major upcoming cultural event. |
8 | A diplomatic crisis causes a once-valuable export to become worthless, and merchants look to sell the goods elsewhere. |
9 | A seemingly unbreakable code gives one nation an advantage in matters of espionage. |
10 | The assassination of a political figure by regional separatists has triggered an international crisis. |
11 | A major, multilateral summit is being held offworld, making security and scrutiny in the area tighter than ever. |
12 | Two major states finally agree to peace talks, and a nervous third party hires help to sabotage them. |
13 | An offworld hacker threatens to destabilize global markets unless all nations agree to a unilateral disarmament treaty. |
14 | A nation’s senior intelligence official is a mole for an enemy state. |
15 | One state looks for help to discreetly salvage a wreck belonging to a rival state. |
16 | One nation attempts to disguise its espionage of an enemy state as much-needed humanitarian efforts. |
17 | A sudden invasion of outsiders from another plane of existence scrambles all the usual alliances and power blocs. |
18 | The sacred dead of a faction rise en masse as peaceful undead, but other states believe this event to prelude a war. |
19 | A major arms syndicate sells weapons to all factions at very low prices; the weapons are soon discovered to be faulty. |
20 | A long-running, massive conflict ends abruptly as each side realizes they can’t remember why they fought in the first place. |
D20 | Adventure Hook |
1 | Someone is taking advantage of the planet’s disorganization to hide a secret research facility. | 2 | A local warlord looks for aid in training their nebbish heir in the arts of violence. |
3 | A major discovery of natural resources in what was previously a wasteland sparks a land rush, and tempers are high. |
4 | Star-crossed lovers from rival factions beg for outsiders’ help. |
5 | An offworld corporation looks for help in retrieving a cargo of dangerous weapons shipped to the world “by accident.” |
6 | A powerful and violent faction suddenly goes silent. What are they planning—or what happened to them? |
7 | A lawful-aligned outsider appears in an area of sacred ground that was previously the focus of a three-sided civil war. |
8 | A freighter full of humanitarian supplies goes missing in a wasteland thought to be inhabited by monsters. |
9 | Though they have ceased hostilities, two rival groups can’t agree on the terms of peace and require outside arbitration. |
10 | A retiring warlord bequeaths their lands and goods to a group of offworlders they’ve supposedly never met before. |
11 | There’s a murder at a neutral meeting between factions, but the obvious suspect is a little bit too obvious. |
12 | A new faction joins the chaotic political landscape when the plants and animals of a large stretch of wilderness suddenly become sapient. |
13 | People flock to a charismatic new demagogue. Anyone who hears them speak becomes a convert. |
14 | A desperate faction requires assistance to bring a holy figure to an important location behind enemy lines. |
15 | A peacekeeping group on a world on the brink of war goes quiet. |
16 | A minor faction is so desperate for offworld help that it has just kidnapped a prominent offworld personality. |
17 | The underdog faction in a minor war looks offworld for mercenary assistance, offering higher pay than they should be able to afford. |
18 | A profiteering offworld corporation secretly hoards a key natural resource that the world’s factions has long fought over. |
19 | A key contact for offworld visitors was killed in a minor raid. What happens to visiting adventurers now? |
20 | An interstellar criminal cartel suborns local clans into providing them with illicit goods, such as dangerous drugs. |