Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Weapon Fusions

A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Weapon fusions are magic unless stated otherwise. While this causes the weapons they are installed in to be considered hybrid items, in truth the weapon and the fusion still operate separately. An ability that affects a magic item could affect the fusion installed in a weapon, but that would not prevent the weapon’s core function from operating normally unless the weapon was also independently a magic device. The hybridized fusion (see page 194) is an exception to this rule, as noted in its description. Weapons with fusions are considered magic for the purpose of overcoming damage reduction.
Click here for the remaining rules on Weapon Fusions.

Cellular Degenerating

SFS Note: This relic can be sold for 50% of its value instead of 10%.
Source Starfinder #33: Dominion’s End pg. 49
Item Level 7
This fusion causes the target’s cells to overheat and rapidly degenerate. The weapon gains the degeneration critical hit effect, dealing d6 equal to the weapon’s level divided by 5 (round down). You can activate or deactivate the cellular degenerating fusion as a swift action. If the weapon already has a critical effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the degeneration effect. This fusion can never cause a weapon that normally targets KAC to target EAC.