Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


X-Gen Gun

X-gen guns are named for their external generator—a power pack that drives the automatic feed of the weapon. They are common on fortified bases and in large armed encampments.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

X-Gen Gun, Tactical

Source Starfinder Core Rulebook pg. 177
Level 6; Price 4,240
Hands 2; Proficiency Heavy
Damage 1d12 P; Range 120 ft.; Critical
Capacity 80 rounds; Usage 2
Bulk 2; Special automatic

X-Gen Gun, Advanced

Source Starfinder Core Rulebook pg. 177
Level 9; Price 13,100
Hands 2; Proficiency Heavy
Damage 2d12 P; Range 120 ft.; Critical
Capacity 100 rounds; Usage 2
Bulk 2; Special automatic

X-Gen Gun, Elite

Source Starfinder Core Rulebook pg. 177
Level 13; Price 53,700
Hands 2; Proficiency Heavy
Damage 4d12 P; Range 120 ft.; Critical
Capacity 100 rounds; Usage 2
Bulk 2; Special automatic

X-Gen Gun, Paragon

Source Starfinder Core Rulebook pg. 178
Level 20; Price 826,000
Hands 2; Proficiency Heavy
Damage 9d12 P; Range 120 ft.; Critical
Capacity 100 rounds; Usage 2
Bulk 2; Special automatic