Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Wave Modulator

The frequency of a wave modulator’s output can be adjusted to either burn a target or bombard it with damaging sonic bursts. Shirrens favor these boxy pistols because of the thrill of choosing the damage type of every shot fired. Wave modulators come in numbered models.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Wave Modulator, I

Source Starfinder Armory pg. 39
Level 2; Price 1,080
Hands 1; Proficiency Small Arms
Damage 1d4 F|so; Range 30 ft.; Critical
Capacity 20 charges; Usage 4
Bulk L; Special modal (sonic)

Wave Modulator, II

Source Starfinder Armory pg. 39
Level 5; Price 3,400
Hands 1; Proficiency Small Arms
Damage 1d6 F|so; Range 30 ft.; Critical
Capacity 20 charges; Usage 4
Bulk L; Special modal (sonic)

Wave Modulator, III

Source Starfinder Armory pg. 39
Level 8; Price 11,000
Hands 1; Proficiency Small Arms
Damage 2d4 F|so; Range 30 ft.; Critical
Capacity 20 charges; Usage 4
Bulk L; Special modal (sonic)

Wave Modulator, IV

Source Starfinder Armory pg. 39
Level 11; Price 28,600
Hands 1; Proficiency Small Arms
Damage 2d8 F|so; Range 30 ft.; Critical
Capacity 20 charges; Usage 4
Bulk L; Special modal (sonic)

Wave Modulator, V

Source Starfinder Armory pg. 39
Level 14; Price 81,000
Hands 1; Proficiency Small Arms
Damage 2d10 F|so; Range 60 ft.; Critical
Capacity 20 charges; Usage 4
Bulk L; Special modal (sonic)

Wave Modulator, VI

Source Starfinder Armory pg. 39
Level 16; Price 195,000
Hands 1; Proficiency Small Arms
Damage 3d10 F|so; Range 60 ft.; Critical
Capacity 40 charges; Usage 4
Bulk L; Special modal (sonic)

Wave Modulator, VII

Source Starfinder Armory pg. 39
Level 20; Price 919,000
Hands 1; Proficiency Small Arms
Damage 4d10 F|so; Range 80 ft.; Critical
Capacity 40 charges; Usage 4
Bulk L; Special modal (sonic)