Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Void Rifle

A firearm designed with crystals from the Plane of Shadow, a void rifle is unique in that power flowing through those crystals allows the rifle to fire inky bolts of life-sapping cold. The rifleā€™s frigid energy can harm only the living, so it does nothing to constructs and undead. Regardless, the rifle remains a favorite of followers of Urgathoa. Grave- and crypt-class void rifles are an option for standard issue among rank-and-file marines of the Eoxian navy, while tomb-, ossuary-, and barrow-class void rifles are reserved for elite forces.

Cryo Weapons

Cryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.

One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons.

Void Rifle, Tomb-Class

Source Starfinder Armory pg. 36
Level 11; Price 26,300
Hands 2; Proficiency Longarms
Damage 2d10 C; Range 80 ft.; Critical suffocate
Capacity 40 charges; Usage 2
Bulk 1; Special antibiological

Void Rifle, Grave-Class

Source Starfinder Armory pg. 36
Level 2; Price 1,020
Hands 2; Proficiency Longarms
Damage 1d6 C; Range 60 ft.; Critical suffocate
Capacity 20 charges; Usage 1
Bulk 1; Special antibiological

Void Rifle, Crypt-Class

Source Starfinder Armory pg. 36
Level 6; Price 4,400
Hands 2; Proficiency Longarms
Damage 1d8 C; Range 60 ft.; Critical suffocate
Capacity 20 charges; Usage 1
Bulk 1; Special antibiological

Void Rifle, Ossuary-Class

Source Starfinder Armory pg. 36
Level 16; Price 182,000
Hands 2; Proficiency Longarms
Damage 4d10 C; Range 100 ft.; Critical suffocate
Capacity 40 charges; Usage 1
Bulk 1; Special antibiological

Void Rifle, Barrow-Class

Source Starfinder Armory pg. 36
Level 19; Price 606,000
Hands 2; Proficiency Longarms
Damage 6d10 C; Range 100 ft.; Critical suffocate
Capacity 80 charges; Usage 2
Bulk 1; Special antibiological