Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Shock Grenade

A shock grenade releases a pulse of electrical energy on impact.

Shock Grenade, Mk 1

Source Starfinder Core Rulebook pg. 178
Level 1; Price 50
Hands 1; Proficiency Grenade
Damage 1d8 E; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (1d8 E; 15 ft.)

Shock Grenade, Mk 2

Source Starfinder Core Rulebook pg. 178
Level 4; Price 290
Hands 1; Proficiency Grenade
Damage 1d12 E; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (1d12 E; 15 ft.)

Shock Grenade, Mk 3

Source Starfinder Core Rulebook pg. 178
Level 10; Price 2,500
Hands 1; Proficiency Grenade
Damage 3d12 E; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (3d12 E; 15 ft.)

Shock Grenade, Mk 4

Source Starfinder Core Rulebook pg. 179
Level 14; Price 10,500
Hands 1; Proficiency Grenade
Damage 6d12 E; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (6d12 E; 15 ft.)

Shock Grenade, Mk 5

Source Starfinder Core Rulebook pg. 179
Level 20; Price 110,000
Hands 1; Proficiency Grenade
Damage 9d12 E; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (9d12 E; 15 ft.)