Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Scrambler Rifle

A group of skittermander researchers on Pritinzo have found a way to fight back against the Swarm. By finely tuning the frequency of certain weapons, the engineers can temporarily disrupt telepathic communication, including the hive mind capabilities of Swarm creatures. Cut off from communication with their fellow components, Swarm creatures are disconcerted, even if just for a moment, allowing the planet’s resistance a chance to fight back.

Scrambler Rifle, Termite

Source Drift Crisis pg. 107
Level 3; Price 1,520
Hands 2; Proficiency Longarms
Damage 1d6 E; Range 90 ft.; Critical Confuse
Capacity 20 charges ; Usage 2
Bulk 1; Special Scramble

Scrambler Rifle, Cockroach

Source Drift Crisis pg. 107
Level 8; Price 9,850
Hands 2; Proficiency Longarms
Damage 2d6 E; Range 90 ft.; Critical Confuse
Capacity 20 charges ; Usage 2
Bulk 1; Special Scramble

Scrambler Rifle, Dragonfly

Source Drift Crisis pg. 107
Level 11; Price 24,900
Hands 2; Proficiency Longarms
Damage 3d6 E; Range 90 ft.; Critical Confuse
Capacity 20 charges ; Usage 2
Bulk 1; Special Scramble

Scrambler Rifle, Locust

Source Drift Crisis pg. 107
Level 14; Price 82,600
Hands 2; Proficiency Longarms
Damage 4d6 E; Range 90 ft.; Critical Confuse
Capacity 20 charges ; Usage 2
Bulk 1; Special Scramble