Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Rail Gun

Similar in design to the magnetar rifle, a rail gun uses magnetic fields to accelerate its rounds to lethal speeds. While magnetar rifles are more powerful, they’re also larger and heavier, leaving many to favor the smaller and lighter rail gun. The weapons’ affordability makes them a popular choice for members of the Starfinder Society and other exploratory groups. Rail guns come in tactical and advanced models, with the advanced rail gun being slightly larger.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

Rail Gun, Advanced

Source Starfinder Armory pg. 44
Level 6; Price 3,770
Hands 2; Proficiency Longarms
Damage 1d10 P; Range 60 ft.; Critical
Capacity 15 rounds; Usage 1
Bulk 1; Special automatic

Rail Gun, Tactical

Source Starfinder Armory pg. 44
Level 3; Price 1,150
Hands 2; Proficiency Longarms
Damage 1d8 P; Range 60 ft.; Critical
Capacity 12 rounds; Usage 1
Bulk 1; Special automatic