Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Rackarack

Most often employed by overeager skittermanders and named from the concussive sound they make when fired, these weapons transform battery charges into sonic bursts and flashes of light and noise. A rackarack is an ostentatious weapon certain to draw attention, which is often just as their wielders prefer.

Rackarack, Surge

Source Near Space pg. 150
Level 6; Price 4,400
Hands 2; Proficiency Longarms
Damage 2d6 So; Range 60 ft.; Critical Nuisance
Capacity 20 charges; Usage 2
Bulk 1; Special Boost 1d4

Rackarack, Pulse

Source Near Space pg. 150
Level 1; Price 205
Hands 2; Proficiency Longarms
Damage 1d6 So; Range 60 ft.; Critical Nuisance
Capacity 20 charges; Usage 2
Bulk 1; Special

Rackarack, Drum

Source Near Space pg. 150
Level 13; Price 46,100
Hands 2; Proficiency Longarms
Damage 5d6 So; Range 60 ft.; Critical Nuisance
Capacity 20 charges; Usage 2
Bulk 1; Special Boost 2d4

Rackarack, Hammer

Source Near Space pg. 150
Level 18; Price 371,000
Hands 2; Proficiency Longarms
Damage 6d10 So; Range 60 ft.; Critical Nuisance
Capacity 40 charges; Usage 2
Bulk 1; Special Boost 4d4