Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Plasma Missile

Compatible with any weapon that can use missiles as ammunition, plasma missiles deal additional damage beyond even their analog counterparts, and come with an increased price tag to match. Ionized plasma missiles are the most common, while stellar plasma missiles and HED (high energy density) plasma missiles deal increased amounts of damage.

Special Weapons

Special weapons resist classification into any other category. Some adventurers favor special weapons for the abilities they offer or for their unique beauty.

Plasma Missile, Stellar

Source Starfinder Armory pg. 55
Level 16; Price 53,200
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 1
Bulk 1; Special 12d10 e&f

Plasma Missile, Ionized

Source Starfinder Armory pg. 55
Level 11; Price 6,700
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 1
Bulk 1; Special 8d8 e&f

Plasma Missile, HED

Source Starfinder Armory pg. 55
Level 19; Price 175,000
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 1
Bulk 1; Special 17d12 e&f