Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Plasma Doshko

The plasma versions of these traditional vesk weapons use the same popular naming convention as other plasma weapons.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Plasma Doshko, Red Star

Source Starfinder Core Rulebook pg. 172
Level 6; Price 4,650
Hands 2; Proficiency Advanced Melee
Damage 1d10 E & F; Critical severe wound
Bulk 1; Special powered (capacity 20; usage 2)

Plasma Doshko, Yellow Star

Source Starfinder Core Rulebook pg. 172
Level 10; Price 17,000
Hands 2; Proficiency Advanced Melee
Damage 2d10 E & F; Critical severe wound
Bulk 1; Special powered (capacity 20; usage 2)

Plasma Doshko, White Star

Source Starfinder Core Rulebook pg. 172
Level 15; Price 126,800
Hands 2; Proficiency Advanced Melee
Damage 5d10 E & F; Critical severe wound
Bulk 1; Special powered (capacity 20; usage 2)

Plasma Doshko, Blue Star

Source Starfinder Core Rulebook pg. 172
Level 18; Price 364,100
Hands 2; Proficiency Advanced Melee
Damage 7d10 E & F; Critical severe wound
Bulk 1; Special powered (capacity 20; usage 2)