Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Panic Grenade

When an early attempt at creating synthetic zhufera honey went awry, the resulting hallucinogen was aerosolized and weaponized by the Rising as a method of causing mass chaos in a short period of time. These hybrid grenades assault those in the blast radius with terrifying illusions of disastrous cataclysms, ravenous beasts, and other nightmarish hallucinations, causing those who succumb to the visions to fight, flee, or freeze. Those caught in the blast radius of a panic grenade must succeed at a Will save or gain the confused condition for a duration according to the grenade’s type.

Panic Grenade, Mk 1

Source Interstellar Species pg. 55
Level 6; Price 1,400
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity drawn; Usage 1
Bulk L; Special Explode (5 ft.; see text)

Panic Grenade, Mk 2

Source Interstellar Species pg. 55
Level 10; Price 5,600
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity drawn; Usage 1
Bulk L; Special Explode (10 ft.; see text)

Panic Grenade, Mk 3

Source Interstellar Species pg. 55
Level 14; Price 22,400
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity drawn; Usage 1
Bulk L; Special Explode (15 ft.; see text)

Panic Grenade, Mk 4

Source Interstellar Species pg. 55
Level 18; Price 89,600
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity drawn; Usage 1
Bulk L; Special Explode (20 ft.; see text)