Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Painclaw

This powered gauntlet has bladed spikes for fingers, which have built-in injectors connected to three reservoirs for storing substances used with the injection weapon special property. A painclaw can carry up to 3 doses of a drug, an injury poison, or a medicinal compound. Rather than trigger the injection on the weapon’s first attack, you can choose whether to inject one of these substances upon dealing damage with the painclaw (and even select which material to inject, if the three reservoirs contain different compounds). A painclaw can inject only one substance per attack.

The hand wearing a painclaw can’t be used to hold or operate any other weapon or piece of equipment. Donning or removing the painclaw is a full action. A painclaw cannot be disarmed.

Painclaw, Demonic

Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52
Level 11; Price 25,000
Hands 1; Proficiency Advanced Melee
Damage 2d8 S & P; Critical bleed 1d6
Capacity 40 charges; Usage 1
Bulk 1; Special injection (see text), unwieldy

Painclaw, Ghoulish

Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52
Level 3; Price 1,250
Hands 1; Proficiency Advanced Melee
Damage 1d8 S & P; Critical
Capacity 40 charges; Usage 1
Bulk 1; Special injection (see text), unwieldy

Painclaw, Draconic

Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52
Level 19; Price 560,000
Hands 1; Proficiency Advanced Melee
Damage 6d8 S & P; Critical bleed 2d6
Capacity 40 charges; Usage 1
Bulk 1; Special injection (see text), unwieldy