Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Missile

Missiles are heavy, snub-nosed munitions with devastating explosive power. A missile’s damage when fired from a missile launcher (such as an IMDS missile launcher) is listed in its entry in Table 7–9: Ammunition on page 179.

Special Weapons

Special weapons resist classification into any other category. Some adventurers favor special weapons for the abilities they offer or for their unique beauty.

Missile, Advanced

Source Starfinder Core Rulebook pg. 179
Level 13; Price 14,600
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 1
Bulk 1; Special 13d8 b & f

Missile, Tactical

Source Starfinder Core Rulebook pg. 179
Level 10; Price 5,700
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 1
Bulk 1; Special explode (6d8 B & P; 30 ft.)