Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Ice Launcher

A decidedly unsubtle weapon, an ice launcher fires a huge block of ice at an opponent. The weapon is heavy and slow to fire, but the weight of the supercooled ice can knock an opponent to the ground and deal extensive cold damage. Aufeis and iceberg launchers produce small enough quantities of ice that it can be stored in the weapon’s square barrel, sometimes making them appear more like bulky appliance than weapons. The more complex floe, glacier, and icecap ice launchers generate a large amount of ice in front of the barrel proper, steadying the mass with clawed protrusions before firing.

Cryo Weapons

Cryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.

One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons.

Ice Launcher, Glacier

Source Starfinder Armory pg. 35
Level 15; Price 108,000
Hands 2; Proficiency Heavy
Damage 8d12 B & C; Range 60 ft.; Critical knockdown
Capacity 80 charges; Usage 8
Bulk 3; Special unwieldy

Ice Launcher, Aufeis

Source Starfinder Armory pg. 35
Level 2; Price 760
Hands 2; Proficiency Heavy
Damage 1d12 B & C; Range 60 ft.; Critical knockdown
Capacity 20 charges; Usage 4
Bulk 3; Special unwieldy

Ice Launcher, Iceberg

Source Starfinder Armory pg. 35
Level 5; Price 3,100
Hands 2; Proficiency Heavy
Damage 2d8 B & C; Range 60 ft.; Critical knockdown
Capacity 40 charges; Usage 4
Bulk 3; Special unwieldy

Ice Launcher, Floe

Source Starfinder Armory pg. 35
Level 8; Price 9,430
Hands 2; Proficiency Heavy
Damage 3d12 B & C; Range 60 ft.; Critical knockdown
Capacity 40 charges; Usage 8
Bulk 3; Special unwieldy

Ice Launcher, Icecap

Source Starfinder Armory pg. 35
Level 20; Price 892,000
Hands 2; Proficiency Heavy
Damage 14d12 B & C; Range 60 ft.; Critical knockdown
Capacity 80 charges; Usage 8
Bulk 3; Special unwieldy