Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Dross Gun

Early models of disintegrator weapons were designed solely to deal indiscriminate corrosion damage to targets. The dross gun is a slightly more refined version, though it lacks the overall power those initial prototypes had. Its shots are slightly more concentrated, dealing substantial damage to objects and dealing painful, lasting wounds to a target on a direct hit. A scrapper dross gun is the smallest model available, used as often to remove choice parts from a wrecked starship as it is to remove crew from the ship in the first place, and the scoring and flux models have increased wounding capabilities.

Disintegrator Weapons

Available as pistols (small arms), rifles (longarms), and cannons (heavy weapons), these powerful weapons are often referred to by the more scientific term “high-energy proton decouplers,” as they produce streams of energized fields that corrode and break down matter much like subatomic acid would. However, since their effects appear to turn metal to slag, plastic to vapor, and flesh to goo, they’re commonly known as “disintegrators.” Devourer cultists particular revere disintegrators because the weapons slough away their enemies’ flesh.

Dross Gun, Scrapper

Source Starfinder Armory pg. 36
Level 2; Price 720
Hands 2; Proficiency Longarms
Damage 1d6 A; Range 15 ft.; Critical
Capacity 20 charges; Usage 1
Bulk 1; Special penetrating

Dross Gun, Scoring

Source Starfinder Armory pg. 36
Level 5; Price 3,300
Hands 2; Proficiency Longarms
Damage 1d8 A; Range 20 ft.; Critical wound
Capacity 20 charges; Usage 2
Bulk 1; Special penetrating

Dross Gun, Flux

Source Starfinder Armory pg. 36
Level 10; Price 19,200
Hands 2; Proficiency Longarms
Damage 2d12 A; Range 20 ft.; Critical severe wound
Capacity 20 charges; Usage 4
Bulk 1; Special penetrating