Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Disintegrator Pistol

This hefty pistol has two small internal tanks that generate the energy needed to deliquesce the wielder’s targets. Disintegrator pistols come in liquidator, decimator, executioner, and eradicator models.

Disintegrator Weapons

Available as pistols (small arms), rifles (longarms), and cannons (heavy weapons), these powerful weapons are often referred to by the more scientific term “high-energy proton decouplers,” as they produce streams of energized fields that corrode and break down matter much like subatomic acid would. However, since their effects appear to turn metal to slag, plastic to vapor, and flesh to goo, they’re commonly known as “disintegrators.” Devourer cultists particular revere disintegrators because the weapons slough away their enemies’ flesh.

Disintegrator Pistol, Executioner

Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52
Level 16; Price 200,000
Hands 1; Proficiency Small Arms
Damage 2d20 A; Range 25 ft.; Critical corrode 1d6
Capacity 40 charges; Usage 4
Bulk L; Special

Disintegrator Pistol, Liquidator

Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52
Level 6; Price 4,500
Hands 1; Proficiency Small Arms
Damage 1d10 A; Range 15 ft.; Critical
Capacity 20 charges; Usage 2
Bulk L; Special

Disintegrator Pistol, Decimator

Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52
Level 11; Price 28,000
Hands 1; Proficiency Small Arms
Damage 1d20 A; Range 20 ft.; Critical
Capacity 20 charges; Usage 2
Bulk L; Special

Disintegrator Pistol, Eradicator

Source Starfinder Dead Suns Adventure Path pg. 240, Starfinder #2: Temple of the Twelve pg. 52
Level 20; Price 745,000
Hands 1; Proficiency Small Arms
Damage 3d20 A; Range 30 ft.; Critical corrode 2d6
Capacity 40 charges; Usage 4
Bulk L; Special