Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Culling Ray

Members of the Order of the Culling Shadow sometimes still use shadowstaves for hand-to-hand combat, but they’ve also developed a less discriminate weapon dubbed a culling ray. This black metallic rod has a distinct pistol-like grip and serrations running along the barrel that resemble the spikes of a vicious animal; the culling ray projects a wide field of energy that flays the skin and tissue of any creature unlucky enough to find itself caught in its beam—and then sets them on fire. Energy from a culling ray can cause a breakdown in the target’s molecular structure.

Culling Ray, Standard

Source Starfinder #44: Allies Against the Eye pg. 42
Level 12; Price 34,500
Hands 2; Proficiency Longarms
Damage 2d12 A & F; Range 30 ft.; Critical Irradiate
Capacity 20 charges; Usage 2
Bulk 2; Special Blast, ignite 3d6

Culling Ray, Lesser

Source Starfinder #44: Allies Against the Eye pg. 42
Level 8; Price 8,850
Hands 2; Proficiency Longarms
Damage 1d12 A & F; Range 30 ft.; Critical Irradiate
Capacity 20 charges; Usage 1
Bulk 2; Special Blast, ignite 1d6

Culling Ray, Greater

Source Starfinder #44: Allies Against the Eye pg. 42
Level 18; Price 350,000
Hands 2; Proficiency Longarms
Damage 4d12 A & F; Range 30 ft.; Critical Irradiate
Capacity 40 charges; Usage 4
Bulk 2; Special Blast, ignite 5d6