Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Clockbaton

Clockbatons are similar to stun batons, delivering a static charge during an attack to incapacitate the target. They usually have insulated, rubber-lined grips to protect the user from accidentally shocking themselves. Clockbatons are kept as slim and short as possible to minimize their weight despite the relatively heavy mechanisms needed for winding the mainspring and keeping a charge.

Clockbaton, Elite

Source Starfinder #50: Clockwork Demons pg. 52
Level 16; Price 165,000
Hands 1; Proficiency Basic Melee
Damage 5d4 B & E; Critical
Bulk 1; Special Analog, boost 2d4, clockwork (capacity 20, usage 2), operative, stun

Clockbaton, Tactical

Source Starfinder #50: Clockwork Demons pg. 52
Level 4; Price 2,200
Hands 1; Proficiency Basic Melee
Damage 1d4 B & E; Critical
Bulk 1; Special Analog, boost 1, clockwork (capacity 10, usage 1), operative, stun

Clockbaton, Advanced

Source Starfinder #50: Clockwork Demons pg. 52
Level 10; Price 18,000
Hands 1; Proficiency Basic Melee
Damage 2d4 B & E; Critical
Bulk 1; Special Analog, boost 1d4, clockwork (capacity 10, usage 1), operative, stun