Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Capture Pole

Built to resemble an ancient pre- Gap weapon used to apprehend prisoners of war, a capture pole consists of a polearm with a twopronged robotic head that snaps shut when its center is pressed against a target during an attack. Designed to lock around a creature’s neck, each of a capture pole’s prongs are outfitted with armor-piercing syringes used to inject a creature with a substance, typically a sedative to make apprehension easier. This occurs on a successful attack roll for a melee attack or grapple combat maneuver. Capture poles are favored weapons among the drow, who use them to capture slaves and discipline their orc servants.

Capture Pole, Apprehension-class

Source Character Operations Manual pg. 122
Level 7; Price 6,600
Hands 2; Proficiency Advanced Melee
Damage 2d8 P; Critical Injection DC +2
Bulk L; Special Grapple, injection, reach

Capture Pole, Enforcement-class

Source Character Operations Manual pg. 122
Level 2; Price 550
Hands 2; Proficiency Advanced Melee
Damage 1d8 P; Critical Injection DC +2
Bulk L; Special Grapple, injection, reach

Capture Pole, Imprisonment-class

Source Character Operations Manual pg. 122
Level 12; Price 36,300
Hands 2; Proficiency Advanced Melee
Damage 6d6 P; Critical Injection DC +2
Bulk L; Special Grapple, injection, reach

Capture Pole, Domination-class

Source Character Operations Manual pg. 122
Level 17; Price 256,500
Hands 2; Proficiency Advanced Melee
Damage 7d12 P; Critical Injection DC +2
Bulk L; Special Grapple, injection, reach

Capture Pole, Overlord-class

Source Character Operations Manual pg. 122
Level 20; Price 855,000
Hands 2; Proficiency Advanced Melee
Damage 15d8 P; Critical Injection DC +2
Bulk L; Special Grapple, injection, reach