Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Binding Blaster

Gray guards positioned around secret labs often wield these devices to contain rogue specimens. They fire a sphere‑shaped matrix of energy that electrically adheres to other matter, interfering with mobility. Creatures report a sticky, tingling sensation when struck with these weapons and often find strange markings on their flesh from where the energy matrix attached.

Binding Blaster, Orb

Source Starfinder #26: Flight of the Sleepers pg. 45
Level 5; Price 3,100
Hands 1; Proficiency Small Arms
Damage 1d6 B; Range 30 ft.; Critical Bind
Capacity 20; Usage 2
Bulk L; Special Force, stun

Binding Blaster, Globe

Source Starfinder #26: Flight of the Sleepers pg. 45
Level 9; Price 13,900
Hands 1; Proficiency Small Arms
Damage 2d6 B; Range 30 ft.; Critical Bind
Capacity 40; Usage 4
Bulk L; Special Force, stun