Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Autobeam Rifle

Autobeam rifles can fire in automatic mode, spraying a cone of lasers from the barrel.

Laser Weapons

Laser weapons emit highly focused beams of light that deal fire damage. These beams can pass through glass and other transparent physical barriers, dealing damage to such barriers as they pass through. Barriers of energy or magical force block lasers. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Lasers can penetrate darkness, but they don’t provide any illumination.

Laser weapons use various means to concentrate beams of light into deadly intensity. Some focus light through a faceted crystal, while others focus the beam through a chemical cloud or ionized gas.

Autobeam Rifle, Elite

Source Starfinder Core Rulebook pg. 176
Level 19; Price 548,100
Hands 2; Proficiency Longarms
Damage 12d4 F; Range 60 ft.; Critical burn 5d4
Capacity 100 charges; Usage 5
Bulk 2; Special automatic

Autobeam Rifle, Tactical

Source Starfinder Core Rulebook pg. 176
Level 11; Price 26,900
Hands 2; Proficiency Longarms
Damage 5d4 F; Range 60 ft.; Critical burn 2d4
Capacity 40 charges; Usage 4
Bulk 2; Special automatic

Autobeam Rifle, Advanced

Source Starfinder Core Rulebook pg. 176
Level 15; Price 95,500
Hands 2; Proficiency Longarms
Damage 7d4 F; Range 60 ft.; Critical burn 3d4
Capacity 100 charges; Usage 10
Bulk 2; Special automatic