Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Arc Emitter

Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. Advanced arc emitters can be used at a longer range and are used by military forces to stun and subdue groups of enemies.

Shock Weapons

Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons.

Arc Emitter, Tactical

Source Starfinder Core Rulebook pg. 176
Level 2; Price 750
Hands 2; Proficiency Longarms
Damage 1d4 E; Range 15 ft.; Critical
Capacity 20 charges; Usage 4
Bulk 1; Special blast, stun, unwieldy

Arc Emitter, Advanced

Source Starfinder Core Rulebook pg. 176
Level 9; Price 13,200
Hands 2; Proficiency Longarms
Damage 2d4 E; Range 30 ft.; Critical
Capacity 40 charges; Usage 10
Bulk 1; Special blast, stun, unwieldy