Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Apocalypse Beam

Defying lasers’ reputation for pinpoint accuracy, an apocalypse beam is a portable artillery laser cannon that, when braced, carves furrows across landscapes and enemy formations alike.

Laser Weapons

Laser weapons emit highly focused beams of light that deal fire damage. These beams can pass through glass and other transparent physical barriers, dealing damage to such barriers as they pass through. Barriers of energy or magical force block lasers. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Lasers can penetrate darkness, but they don’t provide any illumination.

Laser weapons use various means to concentrate beams of light into deadly intensity. Some focus light through a faceted crystal, while others focus the beam through a chemical cloud or ionized gas.

Apocalypse Beam, Corona

Source Tech Revolution pg. 61
Level 8; Price 9,500
Hands 2; Proficiency Heavy
Damage 3d6 F; Range 60 ft.; Critical Burn 1d6
Capacity 40 charges ; Usage 10
Bulk 2; Special Line, sniper (150 ft.), unwieldy

Apocalypse Beam, Perihelion

Source Tech Revolution pg. 61
Level 14; Price 75,000
Hands 2; Proficiency Heavy
Damage 7d6 F; Range 60 ft.; Critical Burn 2d6
Capacity 80 charges ; Usage 10
Bulk 2; Special Line, sniper (200 ft.), unwieldy

Apocalypse Beam, Zenith

Source Tech Revolution pg. 61
Level 20; Price 875,000
Hands 2; Proficiency Heavy
Damage 14d6 F; Range 60 ft.; Critical Burn 4d6
Capacity 100 charges ; Usage 20
Bulk 2; Special Line, sniper (250 ft.), unwieldy