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Downtime Rules
Chapter 2: Starship Combat
/
Starship Chases
/
Chase Rounds
/
Obstacles
Offensive Spell (Magic Officer)
Source
Starship Operations Manual pg. 45
Powerful spellcasters might throw up convincing illusions or dangerous effects to impede their pursuers or prey, but a magic officer on their toes might be able to counter such magic.
Failure:
The crew’s next chase action check takes a –2 penalty.