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Afflictions
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All Rules
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Downtime Rules
Narrative Starship Combat
/
Crew Actions
/
Chief Mate Actions
Access Maintenance Panels
Source
Starfinder Enhanced pg. 180
You know how to access and manipulate the mechanisms of your ship’s systems directly.
Preferred Skills:
Acrobatics, Athletics, Engineering.
Effect:
Choose an allied crew member in an engineer or science officer role who hasn’t take a crew action this round and attempt a skill check against your ship’s DC. If you succeed, the engineer or science officer can roll their next skill check twice and take the better of the two rolls.
Resolve:
By spending 1 Resolve Point, you can grant this bonus to a second allied crew member, though they must be in a different role.