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Downtime Rules
Scaling Equipment
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Scaling Weapons
Choose a Weapon Type
Source
Starfinder Enhanced pg. 144
A weapon’s type defines many of its key characteristics, such as the number of hands required to wield it, its bulk, and (for ranged weapons) its range increment. The type also sets the weapon’s starting damage die size, which other abilities might increase or decrease. Choose one of the weapon types—advanced melee, basic melee, heavy, longarm, small arm, or sniper—and note its base statistics found on the Weapon Base Statistics table, applying any die size changes.
Two-Handed Weapons:
If you want an advanced or basic melee weapon that requires two hands to wield, increase the number of hands to 2, and increase the weapon’s damage die size by one step.
Sniper:
A sniper weapon gains the sniper (250 feet) weapon ability. If it uses a battery, the weapon’s usage doubles. If it uses other ammunition, reduces its capacity by half.
Weapon Base Statistics
Source
Starfinder Enhanced pg. 144
WEAPON TYPE
DAMAGE DIE SIZE
HANDS
RANGE
BULK
Advanced Melee
Increase one step
1
—
1
Basic Melee
No change
1
—
1
Heavy Weapon
Increase one step
2
60 ft.
2
Longarm
No change
2
60 ft.
1
Small Arm
Reduce one step
1
30 ft.
L
Sniper
No change
2
60 ft.
2