Veskarium Ship StylesLike vesk themselves, Veskarium-style ships tend to be brutish and pugnacious. They bristle with weapons and armor without regard for aesthetics, and many of their shapes were originally inspired by the sharklike reptilian predators in the seas of Vesk-2.
Though the Veskarium is a monolithic military-industrial complex, its government is strangely permissive of its manufacturers selling ships to its rivals. Some believe this is due to the vesk’s inherent sense of honor—there’s little joy in beating a poorly armed opponent—while others fear governmentmandated back doors into ship AIs, or chalk it up to the power of crony capitalism. Regardless, Veskarium ships are extremely popular among the rough-and-tumble sorts of the Pact Worlds: corporations, criminals, and mercenaries that need a lot of firepower without a lot of questions. Most military organizations old enough to remember the war with the Veskarium, such as the Stewards and the Knights of Golarion, respect the vessels but would never include them in their fleets. Ships by the Norikama Syndicate, based on a neutral colony world of the same name and specializing in knockoffs of other companies’ designs, are most commonly encountered in Pact Worlds space, yet many ships by Veskarium-based corporations such as Dashadz Industries, Vindicas, and the Blood Mountain Clans regularly make their way into circulation via military salvage, the gray market, or honest sale. Perhaps the most common and recognizable of all Veskarium ships is the BMC Mauler. With its distinctive Y-shaped outline, created by wing arms descending to the central bubble cockpit, the Mauler proves shockingly maneuverable and once chewed through squadrons of Pact Worlds defenders. Today, the Mauler remains the default fighter on most vesk carriers and serves as the weapon of choice for vesk pilots engaging in honor duels. Source Near Space pg. 120 Small light freighter Speed 6; Maneuverability good (turn 1); Drift 2 AC 19; TL 19 HP 50; DT —; CT 10 Shields light 50 (forward 15, port 10, starboard 10, aft 15) Attack (Forward) linked gyrolasers (2d8; 5 hexes) Attack (Port) tactical nuclear missile launcher (5d8; 20 hexes) Attack (Starboard) tactical nuclear missile launcher (5d8; 20 hexes) Power Core Pulse Green (150 PCU); Drift Engine Signal Booster; Systems advanced long-range sensors, crew quarters (common), mk 3 duonode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo holds (3)*; Modifiers +3 to any two checks per round, +4 Computers (sensors only), +2 Piloting; Complement 5 (minimum 1, maximum 6)CrewCaptain Computers +10 (4 ranks), Engineering +10 (4 ranks), gunnery +9 (4th level), Intimidate +10 (4 ranks), Piloting +12 (4 ranks) Engineer Engineering +15 (4 ranks) Gunner gunnery +9 (4th level) Pilot Piloting +12 (4 ranks) Science Officer Computers +10 (4 ranks)Description* 6 Build Points are available for customizing the expansion bays in this versatile ship.
Reliants earn their name by having a wide range of potential loadouts that make them reliably useful in many different situations. An easily swappable set of bays in the ship’s stern is the cornerstone of its flexibility.
Source Starfinder Core Rulebook pg. 314 Tiny fighter Speed 10; Maneuverability good (turn 1); Drift 1 AC 19; TL 18 HP 35; DT —; CT 7 Shields basic 40 (forward 10, port 10, starboard 10, aft 10) Attack (Forward) light plasma cannon (2d12), tactical nuclear missile launcher (5d8) Attack (Aft) flak thrower (3d4) Power Core Pulse Brown (90 PCU); Drift Engine Signal Basic; Systems advanced mid-range sensors, mk 5 armor, mk 5 defenses, mk 1 mononode computer; Expansion Bays none; Modifiers +1 any one check per round, +4 Computers, +1 Piloting; Complement 2CrewCaptain Computers +11 (2 ranks), gunnery +6, Piloting +12 (2 ranks) Gunner gunnery +6 Pilot Computers +11 (2 ranks), gunnery +7, Piloting +12 (2 ranks)DescriptionWhile Maulers can be flown in combat by a single person, making them popular with bounty hunters and other lone wolves, militaries usually staff them with two: a pilot seated upright in the bubble canopy, and a gunner behind the pilot operating via screens.
Source Near Space pg. 120 Small shuttle Speed 10; Maneuverability perfect (turn 0); Drift 5 AC 26; TL 24 HP 45; DT —; CT 9 Shields medium 100 (forward 25, port 25, starboard 25, aft 25) Attack (Forward) linked light plasma cannons (4d12; 5 hexes) Attack (Turret) flak thrower (3d4; 5 hexes) Power Core Pulse Orange (250 PCU); Drift Engine Signal Ultra; Systems advanced short-range sensors, crew quarters (good), mk 2 trinode computer, mk 5 defenses, mk 6 armor, security (advanced cloaking device, anti-hacking systems, computer countermeasures [shock grid rank 1], self-destruct system); Expansion Bays brig, life boat, tech workshop; Modifiers +2 to any three checks per round, +4 Computers (sensors only), +2 Piloting; Complement 1 (minimum 1, maximum 4)CrewCaptain Computers +17 (9 ranks), Engineering +17 (9 ranks), gunnery +15 (9th level), Piloting +24 (9 ranks)DescriptionVesk pilots must earn themselves access to the BMC Predator, a more powerful version of the BMC Mauler.
Source Near Space pg. 121 Supercolossal base ship Speed 4; Maneuverability clumsy (turn 1); Drift 1 AC 25; TL 33 HP 750; DT 15; CT 150 Shields superior 600 (forward 150, port 150, starboard 150, aft 150) Attack (Forward) gravity gun (6d6; 10 hexes), heavy laser net (5d6; 5 hexes), linked heavy laser array (12d4; 5 hexes) Attack (Port) heavy laser net (5d6; 5 hexes), linked heavy laser array (12d4; 5 hexes) Attack (Starboard) heavy laser net (5d6; 5 hexes), linked heavy laser array (12d4; 5 hexes) Attack (Turret) nuclear mega-missile launcher (4d8×10; 20 hexes), persistent particle beam cannon (3d4×10; 20 hexes) Power Core Titan Ultra (1,200 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (good; 10% luxury), mk 4 armor, mk 10 mononode computer with 5 network nodesSOM, mk 12 defenses, security (anti-hacking systems [4], biometric locks); Expansion Bays arcane laboratory, cargo holds (35), Drift booster, hangar bays (5), life boats, medical bay, recreation suite (gym, HAC), recycling system, science lab, sealed environment chamber, synthesis bay, tactical sensor tank, tech workshop; Modifiers +10 to any six checks per round, +4 Computers (sensors only), –1 Piloting; Complement 85,000 (minimum 150, maximum 100,000)CrewCaptain Computers +32 (19 ranks), Diplomacy +32 (19 ranks), gunnery +28 (19th level), Intimidate +32 (19 ranks), Piloting +32 (19 ranks) Engineers (2 officers, 6,840 crew each) Engineering +37 (19 ranks) Gunners (4 officers, 10,410 crew each) gunnery +28 (19th level) Pilot (1 officer, 299 crew) Piloting +32 (19 ranks) Science Officers (3 officers, 9,790 crew each) Computers +32 (19 ranks)DescriptionThe Merciless Blade is an enormous city-ship, carrying tens of thousands of souls at any given time. As a vesk ship, it is more than capable of defending itself—even unleashing havoc—but it is also constantly swarming with other vesk craft.
Source Starfinder Core Rulebook pg. 315 Medium transport Speed 12; Maneuverability average (turn 2); Drift 2 AC 24; TL 23 HP 100; DT —; CT 20 Shields light 80 (forward 20, port 20, starboard 20, aft 20) Attack (Forward) coilgun (4d4), persistent particle beam (10d6) Attack (Aft) coilgun (4d4) Attack (Turret) light plasma cannon (2d12), light plasma cannon (2d12) Power Core Pulse Orange (250 PCU); Drift Engine Signal Booster; Systems basic long-range sensors, crew quarters (common), mk 6 armor, mk 6 defenses, mk 3 duonode computer; Expansion Bays guest quarters (5, common); Modifiers +3 any two checks per round, +2 Computers, –1 Piloting; Complement 5CrewCaptain Engineering +16 (8 ranks), gunnery +14, Intimidate +16 (8 ranks), Piloting +15 (8 ranks) Engineer Engineering +16 (8 ranks) Gunner gunnery +14 Pilot Piloting +20 (8 ranks) Science Officer Computers +18 (8 ranks)DescriptionStyled as a miniature version of larger vesk warships, the Norikama Dropship is designed as a fleet transport ship, but it has no problem picking a fight on its own.
Source Starfinder Core Rulebook pg. 315 Colossal dreadnought Speed 4; Maneuverability clumsy (turn 4); Drift 1 AC 28; TL 26 HP 600; DT 15; CT 120 Shields medium 200 (forward 50, port 50, starboard 50, aft 50) Attack (Forward) heavy laser cannon (4d8), particle beam cannon (3d4×10) Attack (Port) heavy torpedo launcher (5d8), superlaser (2d4×10) Attack (Starboard) heavy torpedo launcher (5d8), superlaser (2d4×10) Attack (Turret) linked coilguns (8d4) Power Core Gateway Ultra (500 PCU); Drift Engine Signal Basic; Systems basic computer, budget mid-range sensors, crew quarters (common), mk 10 armor, mk 10 defenses; Expansion Bays cargo holds (12), hangar bays (2); Complement 300CrewCaptain Diplomacy +28 (16 ranks), Engineering +28 (16 ranks), gunnery +23, Intimidate +33 (16 ranks), Piloting +28 (16 ranks) Engineers (3 officers, 45 crew each) Engineering +28 (16 ranks) Gunners (5 officers, 25 crew each) gunnery +23 Pilot (1 officer, 12 crew) Piloting +28 (16 ranks) Science Officers (2 officers, 8 crew each) Computers +28 (16 ranks)DescriptionFeared across multiple star systems, the Tyrant lives up to its name. Huge weapon batteries tear through even the most formidable capital ships, while its hangars unleash squadrons of Maulers to mop up foes too insignificant to be worth the Tyrant’s direct attention.
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