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Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
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Search
Sources
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Archives of Nethys
Biohacker
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Envoy
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Evolutionist
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Mechanic
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Mystic
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Nanocyte
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Operative
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Precog
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Solarian
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Soldier
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Technomancer
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Vanguard
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Witchwarper
Drone
Main Details
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Alternate Class Features
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Archetypes
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Class Builds
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Magic Hacks
Magic Hacks
You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.
Phased Attack
(Su)
Source
Starfinder Enhanced pg. 79
Level Required
8
Once per minute as a move action, you can spend 1 Resolve Point to add a +1 circumstance bonus to your next attack roll with a technological weapon before the end of your turn.