InfiltratorsSource Interstellar Species pg. 168 Infiltrators are skilled at sneaking in and out of restricted places. Although different types of infiltrators may have similar goals, their methods for avoiding or compromising guards and security measures differ greatly: shapeshifters rely on their ability to become someone else, spies are masters of remaining undetected, hackers can easily break into both physical locations and computer systems to steal information, and double agents are trained to maintain a cover and lie about their allegiances. In adventures, infiltrators are most often encountered as antagonists who are planning to break into a secure facility to carry out acts of espionage or sabotage or to exfiltrate prisoners. Depending on the type of gig in question, infiltrators may work with assassins or thievesAliens in the "Infiltrators" FamilySource Interstellar Species pg. 169Spy CR 14XP 38,400 Scyphozoan NE Medium aberration Init +8; Senses blindsense (vibration) 30 ft.; Perception +26
DefenseHP 250 EAC 28; KAC 30 Fort +16; Ref +16; Will +14
OffenseSpeed 40 ft., swim 40 ft. Melee tentacle +24 (8d6+18 A & B) Ranged onslaught meduza rifle +27 (7d8+14 A & S; critical bind) Offensive Abilities acidic tentacles StatisticsSTR +4; DEX +8; CON +1; INT +6; WIS +0; CHA +0 Feats Shot on the Run Skills Acrobatics +26, Engineering +26, Stealth +31 Languages Common, Scyphozoan Other Abilities amphibious Gear freebooter armor IV, commander meduza rifle (page 119) with 2 super-capacity batteries (80 charges each)DescriptionSpies often engage in corporate espionage, infiltrating secure locations to steal intellectual property such as plans or prototypes for new types of weapons, engines, medicine, or cybernetics. In times of war, spies are needed to gather military intelligence behind enemy lines. In either case, a spy most often relies on stealth to sneak past guards, leaving as little evidence as possible about their presence. Despite their preference for subterfuge, spies rarely hesitate to dispatch with anyone who gets in the way of their mission.
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