DrakogorAliens in the "Drakogor" FamilySource Mechageddon! pg. 158Drakogor CR 7XP 3,200
CE Gargantuan magical beast (colossus) Init +2; Senses darkvision 60 ft., low-light vision, sense the masses; Perception +14 Aura frightful presence (120 ft., DC 14, shaken 2d4 rounds)DefenseHP 105 EAC 19; KAC 21 Fort +11; Ref +11; Will +6 Resistances electricity 10, fire 10
OffenseSpeed 80 ft. Melee bite +18 (2d6+12 P; critical burn 1d10) or claw +18 (2d6+12 S; critical bleed 1d6) or tail slap +18 (2d6+12 B; critical knockdown) Ranged particle laser blast +15 (2d6 F plus low radiation; critical burn 2d6; range 60 ft.) Space 20 ft.; Reach 20 ft. Offensive Abilities breath weapon (60-ft. cone, 8d6 E&F, Reflex DC 14 half, usable every 1d4 rounds), living battery, roar (DC 14)StatisticsSTR +5; DEX +2; CON +4; INT +0; WIS +0; CHA +0 Skills Acrobatics +14, Athletics +19, Intimidate +14 Languages Ancient Daimalkan Other Abilities demolish structuresEcologyEnvironment any (Daimalko) Organization solitary, pairSpecial AbilitiesLiving Battery (Ex) Drakogors recharge their breath weapons by consuming energy attacks. When a drakogor takes at least 10 damage from any weapon that targets its EAC, as a standard action on their next turn they redirect the energy into a breath weapon dealing the same type of damage as the attack.Roar (Su) A drakogor’s roar creates unsettling vibrations. A drakogor roars as a standard action. Creatures within 300 feet must succeed at a DC 14 Fortitude save or become sickened for 1d6 rounds. Creatures who are shaken from a drakogor’s frightful presence are panicked for 1 round (no save). Once a creature has been exposed to a drakogor’s roar, it cannot be affected by any drakogor’s roar for 24 hours. This is an emotion, fear, mind-affecting, and sense-dependent effect. Other drakogors are immune.
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