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Template Grafts | Universal Monster Rules


Drakogor

Aliens in the "Drakogor" Family

NameCR
Drakogor7
Gorged Drakogor22

Drakogor

Source Mechageddon! pg. 158

Drakogor CR 7

XP 3,200

CE Gargantuan magical beast (colossus)
Init +2; Senses darkvision 60 ft., low-light vision, sense the masses; Perception +14
Aura frightful presence (120 ft., DC 14, shaken 2d4 rounds)

Defense

HP 105
EAC 19; KAC 21
Fort +11; Ref +11; Will +6
Resistances electricity 10, fire 10

Offense

Speed 80 ft.
Melee bite +18 (2d6+12 P; critical burn 1d10) or claw +18 (2d6+12 S; critical bleed 1d6) or tail slap +18 (2d6+12 B; critical knockdown)
Ranged particle laser blast +15 (2d6 F plus low radiation; critical burn 2d6; range 60 ft.)
Space 20 ft.; Reach 20 ft.
Offensive Abilities breath weapon (60-ft. cone, 8d6 E&F, Reflex DC 14 half, usable every 1d4 rounds), living battery, roar (DC 14)

Statistics

STR +5; DEX +2; CON +4; INT +0; WIS +0; CHA +0
Skills Acrobatics +14, Athletics +19, Intimidate +14
Languages Ancient Daimalkan
Other Abilities demolish structures

Ecology

Environment any (Daimalko)
Organization solitary, pair

Special Abilities

Living Battery (Ex) Drakogors recharge their breath weapons by consuming energy attacks. When a drakogor takes at least 10 damage from any weapon that targets its EAC, as a standard action on their next turn they redirect the energy into a breath weapon dealing the same type of damage as the attack.
Roar (Su) A drakogor’s roar creates unsettling vibrations. A drakogor roars as a standard action. Creatures within 300 feet must succeed at a DC 14 Fortitude save or become sickened for 1d6 rounds. Creatures who are shaken from a drakogor’s frightful presence are panicked for 1 round (no save). Once a creature has been exposed to a drakogor’s roar, it cannot be affected by any drakogor’s roar for 24 hours. This is an emotion, fear, mind-affecting, and sense-dependent effect. Other drakogors are immune.